Why doesn MM6 support 3D cards when NWC said they would?
– Yes NWC said it was going to support them but it turn out to be a bad idea. I’ll let the MM6 team explain: “SOME games do run better w/ custom API or D3D programming support, BUT NOT ALL GAMES. And not Might and Magic VI. Actually 3d acceleration support adversely affects gameplay in MM6. It hurts the graphical level of detail, the frame rate, and the information flow we have built into our software. How much memory is on the standard 3D accelerated video card now days? 4MB, half of which can be used for texture caching. That’s 2MB of textures a card can hold at any given time. In order for us to take advantage of the video cards acceleration we’d have to have our textures loaded into the cards texture cache. i.e.. 2MB of textures at any one time max. Our software engine utilizes over 10MB of textures per level, all of which can be viewable at any given time. This means three things – more variety in our graphics: more detailed environments, buildings, dungeons, caverns, etc; more vi