Why doesn MechWarrior 2 have a level editor?
The ability to create new worlds, especially for Netmech, would have greatly added to the game’s longevity. Unfortunately, the Activision team never created one. For the reason why, [ex-] Activision artist J.J. Franzen summed it all up long ago: —————————————————————————————————– From: J. J. Franzen (jfranzen@activision.com) Subject: The Final Word in Level Editors Newsgroups: alt.games.mechwarrior2 Date: 1996/05/28 O.K. Here we go. The main reason we cannot release a level editor, as such, is that we don’t have one. There are no “levels”, like in Doom or Duke3D, but actual worlds. I get a design from the game designers. I then go into 3D Studio and model the world, building all the different objects that are needed for that world. I then give that geometry to the designers who then take it, add the necessary info to it, like hardness, what it says when inspected and so on, and then process all that info through a set o