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Why doesn magic resistance dispel magical effects?

dispel magic magical resistance
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Why doesn magic resistance dispel magical effects?

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A few of [the effects of magic resistance] are a bit odd. (Never mind ‘Edge of the Razor’, try ‘Edge of the Spoon’, a MuTe effect that gives weapons -1 to damage, by blunting them, and still makes them bounce off Parma.) However, all the principles [of magic resistance] I could think of had odd effects, and the odd effects of this one seemed the least serious — the odd effects of most of the others opened large holes in magic resistance. You can always House Rule around them, but given the interminable debates magic resistance provoked [in Fourth Edition], I decided to go with something simple. The fundamental problem is that RPers D&D shaped instincts make no sense. Why on earth shouldn’t magical weapons be resisted? They’re magical effects. A set of rules that said ‘magic resistance resists whatever you think it should in order to preserve game balance’ would not have been much use… –David Chart, Berkeley Ars Magica List, 26 Nov. 2004 Here is one of the loopholes David was talkin

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