Why does the fighting animation seem jerky or not as smooth as in MK or MKII?
WOTW has over 250 frames per 256 color character. The programmer could have made a teflon-smooth fighter by distributing these 250 frames over say 10 moves as many fighting games do, however he wanted to make a fighting game that has much more variety than most games. Each character has a standard complement of weak, strong, and superstrong punch + weak, strong, and superstrong kick standing, crouching, and in the air but in addition, each character has say around 15 special moves, plus a subset of more than a dozen magics, plus multiple fatalities. All these take frames and thus memory. Although there are roughly 250 frames of animation per character (which indeed is a great deal for a 256 color character in a fighting game), there are WAY [pun] WAY WAY more moves in WOTW than in say MK/SFII/SSho per character. Knowing that the 3DO’s RAM size is finite, even under Andy’s skilled hands, WOTW crams two sets of 250 frames plus background and program into a limited amount of memory (some
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