Why does the 3D Invigorator render pixels inside a vector program?
First of all, Zaxwerks loves vectors. Vector outlines are one of the coolest things to ever be invented. That’s why we created a 3D modeler that uses vector outlines as the raw material. They are very fast to change and changing the vector outlines will change the whole 3D object. However, programs that use vector blends to simulate 3D shading create a very limited and identifiable look. They also create very complex files which many postscript printers can’t print unless you limit your artwork to simple designs. Desiring to get a wider range of 3D rendering looks including soft shadows which can fall onto other objects, transparency, reflections and objects of unlimited complexity, Zaxwerks decided to use pixel-based rendering. However, you can rest assured that everything remains as editable vectors until the very last step. Also, wishing to preserve the best features of vectors, those being edibility and resolution independence, we designed the Invigorator so that it had those featu