Why does outSPOKEN speak things like symbol 3 and icon 4?
outSPOKEN identifies graphics by speaking and/or showing on a braille display a text label associated with a particular bitmap on the screen. outSPOKEN distinguishes between an icon and a symbol by the size of the graphic. Text labels for graphics are maintained by outSPOKEN in a set of graphic dictionaries that can be modified and added to. If a software developer did not associate text with a graphic and if the set of graphic dictionaries does not have an entry for a particular graphic, outSPOKEN assigns an arbitrary number to the graphic as in “symbol 13” or “icon 86”. The graphic is spoken in outSPOKEN’s Graphic voice to distinguish it from other text in the window. When a graphic is shown on a braille display, special braille bracketing is used to distinguish the graphic text from normal text. To associate a name with an unnamed graphic, position the pointer on the graphic and issue the command CTRL KPD Plus to open the Rename Graphic dialog. Type in a meaningful name in the “Spee