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Why does my imported model have a large number of objects named Face #1, Face #2, etc?

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Why does my imported model have a large number of objects named Face #1, Face #2, etc?

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Most CAD modelers are BREP solids based which define each object by Bodies, Shells and Faces. Faces are one of the basic elements of a solids object. Okinos CAD importers typically provide you with an option to import the objects By Body or By Face. Importing By Body will create a minimal number of objects in your scene. If these options are disabled (not available for the current import operation) then simply enable the Optimize Hierarchy or Optimize Scene checkbox that is available on almost all Okino CAD importers this option was created to reduce the excessive number of Face elements. Alternatively, import into the stand-alone PolyTrans or NuGraf software and choose the Optimize Number of Objects command from the Win menu of the Selector Windows main menu bar. – Updated: October 19, 2007 2. Importing models into Maya which have a large number of polygons takes forever. What is wrong? – Top –> Maya v2.51 added the new capability of importing vertex normals for its mesh based object

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