Why does a call using a compressed audio codec use much more bandwidth than expected?
The “headline” bitrate of a audio codec does not include the overhead added by RTP and UDP encapsulation. This overhead means that a compressed code like GSM (with an advertised bit rate of 13200 bits/second) actually consumes 29200 bits/second, while an uncompressed codec like G.711 (with an advertised bit rate of 64kbps) actually consumes 75kbps.