Why do unicast clients buffer my streams?
If clients experience excessive buffering, the Windows Media server may be serving too many simultaneous connections. Due to hardware limitations, a Windows Media server can only transmit a limited number of streams at one time. Servers that are overloaded often lose data, interrupt transmissions, and drop clients. Alternatively, the server may be exceeding the bandwidth capacity of the network. The network may have a weak point or a failure, or it may not have been designed to transfer the amount of data that your clients require. There are several ways to solve this problem. You can implement any or all of these solutions to ease the data-transfer load on your server or network: Set limits on your server. You can configure the server to limit the number of client connections and the amount of bandwidth used so that the server and network capacities are not exceeded. For more information, see Limits. Create a server cluster. You can use a server cluster to make a group of Windows Medi