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Why do the resulting twist animations look so different when performed on one “face” as opposed to another?

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Why do the resulting twist animations look so different when performed on one “face” as opposed to another?

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This is due again to the perspective distortion of the 4D object into 3D. It’s best to practice twisting only on the central “face” for a while because none of the twists on that face cause any distortions.

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