Why do the maps in Gen look kind of dull compared to normal Q3?
This was a requirement under 99c and before to have the following variable set: r_mapoverbrightbits 0 This was mainly to correct a blinding issue with the Doom invulnerability and is no longer required. You can return Generations to normal Quake 3 lighting with the following command: /r_mapoverbrightbits 1 We recommend this setting. You will need to restart Generations in order for this change to take effect. You will almost certainly need to lower your gamma correction slightly afterwards.