Why do some of the vehicles in FSX appear to be imbedded in the walls or simply out of place?
Each parking spot in FSX comes with some animated vehicles attached to it, a pushback truck, a baggage conveyor, and a baggage cart. The location of these vehicles as well as their movements are preprogrammed in FSX. We have not found a way to modify the location and behavior of those vehicles. As we feel strongly about accurate jetway configuration and parking spot location, most FSX generated vehicles will appear out of place. The real parking spot configuration is usually far from the ideal required by those FSX vehicles. Our temporary solution to the problem is to provide some vehicles for each gate. Although they do not move around, they allow you to remove the FSX generated vehicles so that they do not appear in the wrong place. We hope to have a more elegant solution some time soon.