Why do some models look black or having missing textures in the game?
One thing you may have noticed when using misc_models is that although they show up fine in the editor, many of them turn out black or unskinned in-game. GTK Radiant users will find that almost all the misc_models turn out this way. Below is a simple fix: GTK RADIANT USERS 1) Even though GTK comes with shaders already installed in your base path; most of the shaders are incomplete. You have to re-extract all the shaders from therest.pk3 into your /base directory, overwriting the shaders that were there originally. If you’re using winzip, make sure you have ‘use folder names’ checked. 2) When compiling, you need to add the -rename perameter to your BSP process. Do this by opening your project settings and editing every type of compile listed. i.e – where it says sof2map.exe -bsp change it to sof2map.exe -bsp -rename MODELS THAT STILL TURN OUT BLACK (All users) There are still a few models that show up as black or unskinned in-game, in both GTK and the SDK editors. To fix these you will