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Why do resource buildings, such as Gold Mines, only provide half the resources per turn than they normally did?

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Why do resource buildings, such as Gold Mines, only provide half the resources per turn than they normally did?

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• Crystal Mines, Gold Mines, Breweries and Statues now provide resources per turn equal to half their dungeon level. However, every seventh turn they increase their production rate by 0.5. • After conquering a resource building, it will provide spoils of its respective building type in the amount of at least twice the level of the building. • This also cuts down on the immediate resource production rate benefits and allows the game to progress gradually.

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