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Why do Jaheiras hit points seemed rigged to be bad?

bad hit Points rigged
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Why do Jaheiras hit points seemed rigged to be bad?

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This is a little complicated. At first I thought there was a bug, and I apologize to the developers for the mistaken assumption and can be tolchocked at their leisure. It seems there isn’t, but the hit points are in fact more likely to be bad than good. You do get all the hit points you deserve, but the odds are really against you. The dice for each class are rolled and the mean is taken (rounded down to the next integer), then the modifier is used. Now for the fun part: take Jaheira (preferably as far away as possible). She levels up in two classes at once. 1d8 is rolled with a 1 in 8 chance of getting the best roll. If you get a 6 or a 7, it only counts as 3 hp. then the fighter 1d10 is rolled. 1 in 10 chance to max; an 8 or 9 gets you 4 HP, so… 1 in 8 and 1 in 10 simultaneously makes 1 in 80 to max out when leveling up. The odds are much like Jaheira: not that friendly. Q: The game sometimes crashes when saving or moving between areas. A: Yes. Save before changing areas just to pa

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