Why do cars feel so odd when driving?
Cars in APB: Reloaded are controlled by the server, so you are in essence driving “on” the server. For example, let’s say you want to make a left turn. Normally you’d make a left turn, and the car would go immediately. If you have a bad connection, anyone else with a good connection would see you moving around as your position is updated after your control has been processed. The end result is that driving is chaotic, and not exactly smooth for everyone observing. In APB: Reloaded, you want to make that left turn. You press “A” for the left turn, and the input is given to the server. The server then processes that command, and turns the car left where it is and gives you the position data. The end result is that controls feel delayed (especially on higher-latency connections), but everyone sees the cars relatively in the same spot. This prevents frustrating results where you might get hit by a lagging driver, who didn’t really hit you on his side. Latency and “server framerate” are the