Why did you make Starfox 64 a remake of the original Star Fox?
SM: we wanted to produce an interesting game design, rather than a new story. Sometimes I ask myself if we should continue this approach. For example, should we keep trying to put all the new technologies into each new Mario game. What comes next? Super Mario 128? Actually, thats what I want to do. (laughs). NP: We saw Star Fox 2 for the Super NES serveral years ago, but it never came out. Did you use any ideas from that game in Star Fox 64? SM: We borrowed several ideas. All-Range mode, Multi Player mode, and the Star Wolf scenaria all came from Star Fox 2. I’d say 60% of SF64 comes from the original game, 30% from SF2, and 10% is entirely new. NP: So you really wanted to make the definitive Star Fox game with the N64 title? SM: Not exactly. I’m not so attached to the Star Fox theme. The original game was a challenge to push the limits of the [Super NES] hardware. When we showed the game to people, they said, “Uh, what’s with the triangle?” For us the polygon shapes were part of a shi
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