Why did you choose to make Crash Bandicoot for the PlayStation? (b) Are there plans to port any of the Crash games, or make original Crash games for other systems?
(a) Picking a game system, or “platform”, at the beginning of a project is like picking horses before a horse race. It is more of an art than a science. When we began Crash 1, the only 32 bit systems available were the 3DO and the Atari Jagauar. There were rumors about the coming PlayStation game console and the Sega Saturn, and distant rumblings about the N64. It was easy to toss the 3DO and Jaguar, neither had the power. And the fact that the N64 wasn’t going to have a CD ROM drive made it ineligible. In the end, we chose the PlayStation game console because it had the best mix of power and storage. Based on its worldwide sales, game players have picked the PlayStaton game console as well. Looks like we picked the winning horse! (b) Until recently, PlayStation has been the only system capable of handling the sophisticated graphics and gameplay of the Crash Bandicoot games. The Saturn doesn’t have the power. N64 cartridges cannot hold the data. Also, Crash likes the PlayStation. Naugh