Why did a lot of new mods appear on October of 2006, and a few other mods lose players?
A. I had made a mistake on the way graphs are generated. Previously, to avoid asking GameSpy’s server for too much data, the script would only ask for the stats main page (game stats) then read the specific game page (mod stats) for a few selected games. The mistake was that only games with this attribute enabled would get their mod data read; this means that new games that suddenly appeared on the list (say, Battlefield 2142) would get ignored until I added that field to them. This is the wrong way to do it, simply because the popularity of the game should rule the decision on whether to read its mod data or not. So from October of 2006 on, I’ve made a change that enables it to read the mods for the top 20 games of the main page, plus games that have their “force mod read” attribute set. Hence why there’s a lot of new lines on the mods graphics – because mods that didn’t appear there but were quite popular were finally listed. Additionally, the reason why a few mods dropped in numbers