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Why can more games use a mobile home park as a backdrop to a firefight?

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Why can more games use a mobile home park as a backdrop to a firefight?

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Sadly, soldier control is Robocalypse’s single weakness. If you have a militia on the east side of the map and plant an action marker on the west side, your request will often go ignored. Although maps are a manageable size, units move slowly enough to make defensive teams a requirement in latter levels. The game will test your strategic skills through levels that require you to wipe out hostile forces, guard against marauding invaders, and survive through a tense countdown. The game has three selectable difficultly levels; we found the ‘normal’ setting to offer a decent challenge. To simplify the game, factories and defensive turrets can’t be built anywhere on the maps, but rather on predetermined locations. While this would appear to be a limitation, Robocalype’s emphasis isn’t on resource harvesting, but placed squarely on combat. To maintain a fluid play experience, the game limits the size of the player’s army, but in all the hectic warfare, we barely noticed the constraint. Beyon

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