Why can mobs hit through walls?
You were happily trading inside a vendor’s shop, when suddenly you got smacked by a Griffon for 300 points… Loading, please wait… WTF? Mobs and other NPCs in EQ are controlled by a computer AI, which is no substitute for a (supposedly) intelligent human being controlling an avatar. Monsters all behave according to strict rules on pathing, aggro-range, etc., and don’t really employ sophisticated tactics and strategy in the same way a human player would. To avoid unbalancing the game, mobs are given some “unfair” advantages: they can hit through walls, they ignore the z-axis of 3D space to hit from a long way above or below a player, and generally have the ability to hit back from seemingly unreachable locations. This is to avoid exploits like getting easy experience by raining down spells or arrows on a mob from a location which that mob (because of its programmed pathing) cannot reach. Pet-using classes may gain some satisfaction from knowing that their pets have the same unfair ad