Why build a Mech game when there is (insert name of game system here) that is being developed or released?
Force of Arms is to be a sophisticated game system, which is not aimed for the mass market. To get a better understanding of the level of sophistication that is to be used, please take a read of one or more of the Mech specifications in the Concept page. From past experiences, any other game that is in development or about to be released has either been canceled or has not obtained the level of sophistication we are looking at. (Example: Gundam Online, expected to be a popular Mech MMO, but was canceled). The other point is that Force of Arms is considered an entertainment system and not just a game. We will be blending in additional forms of media with the game system. Back to top.
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