Why aren there Arch-Viles in PlayStation Doom or Saturn Doom?
Background: The PC Doom II games feature a few enemies which are not found in the “Doom II” Episodes of PSX or Saturn Doom. Most notably, the popular Arch-Vile (a fast monster with a powerful attack and an ability to resurrect dead monsters) was left out. I talked with someone who worked on the PlayStation Doom project, and he tells me that the Arch-Vile just added way too many frames of animation; it was just “too big” for the limitations of PSX Doom. (In PC Doom II games there’s over 150 separate images associated with the Arch-Vile.) It’s not in Saturn Doom because that game is, figuratively speaking, just a grainy photocopy of PSX Doom… Little attempt was made to change or improve the game over the PlayStation original.