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Why are there only two states of damage for vehicles: alive/dead?

alive damage dead vehicles
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Why are there only two states of damage for vehicles: alive/dead?

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CF11.2.1 Anti-Vehicle Fire, p. 18-19 People often suggest tracking more detailed levels of vehicle damage in Crossfire, e.g. gun damaged but mobile, lost track hence immobile, crew baled, etc, but Crossfire only has functioning and dead. This simulates two things: • Tank crews would often bale for minor vehicle faults, or even when hearing a loud clang on the armour. If your life is in danger, and you’re inside a steel box which can’t move or can’t shoot or is being shot at, then getting out of the steel box is a good idea. • Crossfire represented infantry combat and the tanks are present in support roles. The players represent Infantry company commanders and infantry company commanders weren’t interested in why one of their support tanks wasn’t functioning, they just wanted to know if it was still going or not. Crossfire’s simple alive/dead status reflects these motivations/interests.

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