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Why are some close-combat weapons Reach C only when a punch is C, 1?

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Why are some close-combat weapons Reach C only when a punch is C, 1?

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For blackjacks and neko-de, Reach C, 1 makes more sense. The proper use of the blackjack is to weight a punch – it’s not really a swung club at all. It is used with a punch-like thrusting motion or hammer fist-type motion, and like a punch or knife, should be Reach C, 1. Likewise, the neko-de is used with karate punches, and should also be Reach C, 1. OTOH, slashing wheels and combat fans are fanciful rather than efficient, and require “draw cut” motions to be effective. This is only really possible in close combat for short-ranged weapons like these. I might allow a Reach 1 slash at -2 damage, though. Source: Dr. Kromm Even a simple punch is Reach C, 1, and a kick is 1 (C, 1 with Karate skill). The reason a punch can extend as far as a kick is that any stance even close to karate will have a definite lead hand and rear hand. A punch from the rear arm will only have Reach C, while a jab from the lead arm can reach out to 1. Source: Kevin J.

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