Why are Sligs oblivious to the possession of each other in Munch’s Oddysee?
In Abe’s Oddysee and Abe’s Exoddus, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In Munch’s Oddysee, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe’s skill of possession has improved since the start of the Quintology. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By Munch’s Oddysee, his performance is much more convincing.21Oddworld Inhabitants didn’t like that Sligs knew when another Slig was possessed, because it lacked the ‘infiltration’ feeling they wanted, but it made sense for gameplay. They changed this in Munch’s Oddysee to heighten the ‘infiltration’ aspect of gameplay by allowing possessed Sligs to socialize with their colleagues (although the significance of this was massively reduced by the finished game).
In Abe’s Oddysee and Abe’s Exoddus, some Sligs would shoot at their possessed colleagues, apparently able to detect that they were not in control of their own body. In Munch’s Oddysee, Sligs (and other industrial creatures) will only attack a possessee if they are insulted three times or directly attacked. This is because Abe’s skill of possession has improved since the start of the Quintology. At first, the Sligs he controlled would have glassy eyes and stumble around a lot: it was obvious. By Munch’s Oddysee, his performance is much more convincing.21 Oddworld Inhabitants didn’t like that Sligs knew when another Slig was possessed, because it lacked the ‘infiltration’ feeling they wanted, but it made sense for gameplay. They changed this in Munch’s Oddysee to heighten the ‘infiltration’ aspect of gameplay by allowing possessed Sligs to socialize with their colleagues (although the significance of this was massively reduced by the finished game).