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Why are renders with Magic Bullet Looks failing with Nucleo Pro errors?

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Why are renders with Magic Bullet Looks failing with Nucleo Pro errors?

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Magic Bullet Looks uses the video card’s GPU to render. On a system with multiple Nucleo Pro processes using Magic Bullet Looks to render frames the video card’s memory can be exhausted. Try lowering the number of Nucleo Pro processes in the Resource Settings window (found in the Nucleo status icon menu). Note however that Red Giant Software have indicated that multiple processes may not be as efficient as a single-process render with their plug-in.

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