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Why are classic gaming genres used and not a first person shooter or other newer style?

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Why are classic gaming genres used and not a first person shooter or other newer style?

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The classic gaming genres were used because they provide the best way to learn the core skills required for modern game development, such as 3D collision detection, use of models, particle systems, sprites, parsing and loading data files, etc. Without learning the basics one will be overwhelmed with the additional technical issues surrounding complicated 3D shooters or, for example, martial art fighter games. This is one reason why most shooters use a third-party engine. Classic games though are no different at the core than first person shooters since the concept is the same: managing actors in a 3D world. However, there is less overhead with the classic genre and that makes learning easier. The skills learned with XR7 are directly transferrable to any other gaming genre. It must be recognized that one should not learn game development through using an engine. The engine hides much of what you want to learn. The longer harder approach of starting from the ground up will produce a bett

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