Why are city shorelines all square?
Unfortunately that’s the way it is for now. The V6.10+ scenery makes the land areas look much better, but is a step backwards for coastlines. The problem has to do with how different land use types are rendered, and in particular how the boundaries between them are handled. X-Plane starts with a world that’s all water and then paints land areas on top of it, using a priority order coded into the land use types. Each land texture has an associated set of transition masks that define the boundary between that texture and what it’s being painted over. This way, the transitions between land use types are consistent with their appearance. The city textures have a rectangular transition mask that lines up with the city blocks – that way you get whole city blocks at the boundary with woods or fields.
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