Why Another Visual Patching Language for Music?
This question should really be “why do all music languages end up being visual patching languages?” The visual-patching paradigm actually has its routes in signal processing textbooks and early analog hardware (i.e., analog synthesis, analog computers, etc.) and is thus a natural means for expressing constructs that are ultimately signal processors and controllers. Even systems that originally started out as text based, such as Csound, now boast visual front-ends.OSW has a similar history, starting out as a collection of highly-optimized C++ classes with a framework that was quite different from other real-time music systems. It included scripting interface that eventually incorporated a visual patching interface. However, OSW has attempted to push the envelope and make visual patching easier to use through features such as gestural editing. These features were developed from useability tests. Although there is still a lot of work to be done in this direction, the emphasis on increased
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