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Whos going to appreciate my work; who cares about IF anyway?

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Whos going to appreciate my work; who cares about IF anyway?

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As it turns out, quite a lot of people. Interactive fiction regularly achieves respectable rankings on the “Internet PC Games Charts” and has been as high as #3. Indeed, there were five interactive fiction games in the 1996 Year-end Download Top 40, the highest romping in at #12 (beating Doom), making these games some of the most popular non-commercial computer games in the world. The six winning entries from the 1995 IF competition [What sort of events does the IF community do?: 2.6] were published by Activision on their CD-ROM release, “Masterpieces of Infocom” (July 1996), which has sold surprisingly well. Activision also uses the Inform authoring system as a prototyping tool for some of their large graphical games (such as “Zork: Grand Inquisitor”), and used an Inform Zork game (by G. Kevin “Whizzard” Wilson, Marc Blank and Mike Berlyn) as a promotion for Z:GI. Specifically, the readership of the two rec.*.int-fiction newsgroups make up a faithful audi

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