Who then can benefit from DiGAs interventions?
— the industry, for we are significantly increasing the chances for the games to be preserved. — the developers of the games, for cultural production and creativity has to be embedded in its historical context. — the scientists, for the games are substantially contributing to maintain the interest of the public in the relatively young genre of entertainment software. — journalists and authors, who are thus given more material to put the history of digital media and its present into a wider perspective — fans, whose passion for the games and whose money provided the dynamics of the developments. DiGA gives them the opportunity to refresh recollections from their younger days. — society as a whole, for only by securing this tradition we are heightening the awareness for the value of the new media as well as for the many facets in which this tradition showed itself as desirable games.