Which was Ubisofts recent Far Cry 2 space?
JB: That was developed through our managed vendor process, actually. It represented the first third-party space in PlayStation Home, and that was a huge milestone for us. The level of interest we’ve seen in PlayStation Home has been off the chart. Companies are chomping at the bit to be involvedwe’re seeing spaces launch and the world hasn’t even launched yet! How are you trying to manage the “real estate” of these different third party spaces? JB: PlayStation Home is community first. We want to offer what the community want to see in the world. It isn’t going to be a space just plastered with random banner ads everywhere, but will feature content that reinforces the core community. In addition, the concept is that these third party spaces are discrete. So while have these hubs, the third party areas will act as spokes to these hubs, and players will be able to reach them that way or by jumping to them directly on the map. There really won’t be any problem for users to find or access t