Where do you think the traditional role of authorship you addressed in the EDGE roundtable is headed given the [Generation X to Generation Y] shift in the game industry?
I think that’s a big question, and I definitely don’t have the answer to that. I think that, again, a lot of what [my keynote] on what immersion in a game means has to do with things like story, and character, and universe creation and all of that stuff. I think that Generation X, in particular, and thus the industry in extension, has made those things very, very important because they are very important to [Generation X]—because that’s what [Generation X] was raised on. The importance of those things is changing. I don’t want to say that it’s diminishing or that it’s going away. I think that it’s changing, and there’s this other level of authorship, if you want, which is the creation of the entire framework—[it’s] the creation of the context outside of the fiction. That’s becoming really important. And people who play games are becoming aware of it. They’re not aware of the cultural change that’s happening, [but] they are aware that those other things are important. I believe it’s goi