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Where do you think it fits with the Zelda library in terms of gameplay, visuals and style?

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Where do you think it fits with the Zelda library in terms of gameplay, visuals and style?

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I think that from a visual standpoint, it’s probably something that’s closer to some of the older Zelda games. There are two things that we strive for when creating a Zelda game. One is to make the experience easily understandable to people who are playing the game, and the other is to have an art style that is unique and can stand on its own. With this game in particular, because we’ve implemented Wii MotionPlus and the sword controls, so that the enemies actively defend against your sword control, it requires clear visual cues for you to understand what angle they are holding their sword at or what direction the mouth of the enemy is open at. The best way to create those types of visuals on screen is with characters that are somewhat over exaggerated. That’s something that doesn’t look good with hyper realistic style graphics.

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