Where did the inspiration for the All Seeing Eye come from?
Eric: Well, actually it stems all the way back to a game we worked on called Hunter: The Reckoning. This was a game that was a cult favorite and a game that we’re very proud of. We really liked working with those White Wolf guys and they have a concept in there called Second Sight. Which allows the hunters to see things that weren’t normally there; with The Conduit we always liked that idea but never really felt like there was a good visual representation of that. This is sort of taking that idea of that visualization and amping it up ten fold. The AI seems to have a mind of its own, what can you tell us about that? Eric: The AI does definitely have a mind of its own. It’s come a long way, it’s important to have Ai that gives the illusion of a lot of intensity and intelligence going on there. We have a lot of behaviors where, not only enemies pop in and out, but they’ll seek cover, if they’re out gunned, they’ll actually fall back, run and hide. When they’ve got you pinned down, enemie