Where did the inspiration for 5 Days a Stranger come from?
From a combination of being exposed to Clock Tower on the SNES, the hentai game Nocturnal Illusion, and The Dig. What made you start working on it? I felt it was a story that would make a good game, and I thought it would be fun to see if I could make a good game using a small number of locations that are revisited over a number of days. 5 Days a Stranger is a horror game. Was it difficult to get the horror theme across to the player? Not really, I mean, dark corridors, murders, eerie music, funny noises, suspense… horror is easy enough to create if you follow the right rules. Were others involved in the making, or did you do everything yourself? I always work alone on my games. A team assembled on the internet causes more trouble than it’s worth in my experience. You chose to make the game in AGS (Adventure Game Studio). Why, and was this your first choice? Yes it was. ‘Cos I’d used it to make four or five games already and I’m more familiar with it than any other. What was the bigg