Where did most of the development team come from?
MK: Most of the team members are from Amusement Vision and Smilebit. This team is made up of more than half of those previous entities that joined together. 1UP: Is it confusing with all the internal changes? MK: Yeah, it can get confusing. It’s not so bad for us because we’re working inside the company, but the people around us can never get it straight. HS: The names changed three times since I joined the company. First it was Sega Enterprises, then it was Amusement Vision, now it’s back to Sega. 1UP: I thought it was cool when it was Smilebit, because it sounded independent, and you had your own identities. MK: [Laughs] You should tell the company president. 1UP: Is there any advantage to how the development teams have been reorganized? MK: I wouldn’t say that there’s any advantage to changing the names, but I think it’s made us stronger in that each division has its own unique calling card, whether it’s sports games or character-based titles like Sakura Wars. It makes it easier to