Where are the rules for falling damage?
They are hidden in the description of the Climbing skill on page 52 of the rulebook. The falling damage value is found by adding the character’s weight value (60 kg = value 9, etc) to the value of the height the character fell from (60m = value 9, etc) with a fall from a height greater than a value of 14 treated as a value of 14 (due to terminal velocity). A bonus value is generated by the GM and the damage value is applied to the fallen character. Some GMs have decided that a fall should always have a minimum bonus value of +1 (much like Point Blank range) since the ground “always hits” but this is not actually stated in the rules anywhere. If a character falls and for some reason or another gravity is not the only force acting upon him (for example, flying due to a Pulp power or magic spell into the ground, being thrown at the ground by someone, etc) the speed value is used instead of distance to determine damage. It has been pointed out that weight and mass are not the same thing an