Where are the Characters and Beasts?
I have yet to work on them. However, believe it or not, integrating the characters and beasts is the easiest part of the engine, since I don’t need to write much proprietary code. Rather, the DirectX library handles most of the character animation dirty-work. However, I could use a copy of Maya (are you reading this, Alias/Wavefront? ErI mean, Autodesk?) to create characters and items. D7. This is Way Too Ambitious If I were planning to complete everything in one fell swoop, yes, it would be too ambitious. However, I only plan to create a basic engine for the beta, and then slowly integrate other parts. This gives me a chance to focus on fine-tuning certain aspects of the game on an individual basis. Initially, the engine will only allow gathering resources, building, crafting, and fighting, along with other necessary features. I will add more to it over time.