When working on A Scanner Darkly did you ever feel restricted by the boundaries of rotoscoping?
Josh Hughes, International Film School Wales Like, do I wish we could have gone crazier with the animation and have more people turning into bugs and things? In a way, yes. But Scanner Darkly was designed to be a very realistic style, and the book is not really very “trippy” even with all of its drug content. Also, I actually left the production early in the animation phase, so I never really got burned out on doing all that realistic rotoscoping. If I had stayed, I think that yes it probably would have driven me up a wall. A number of video games – including the recent Hotel Dusk: Room 215 and the impressive but short lived The Last Express – have incorporated rotoscoping to various degrees of success. Do you think the form is commercially viable? Laurence Hall, University of Wales, Lampeter Yes, I think it could easily be used in video games, at least in the same way that 3D animation is used for cut-scenes and such. I’m not sure about the interactive element – when you talk about ro