When was it decided to create a “Superman: Shadow of Apokolips” game for the GameCube?
We’d had it in mind all along, but it wasn’t until the PS2 version was in its final months until we had a team free to start work. Officially we started in September 02. Of course GameCube is the only console that’s missing a Superman game so it made sense to fill the gap! Q: Are the creators/developers working on this game the same people who worked on the PlayStation2 version? A: Everyone on the GameCube team came across from PS2, except for Pete, our Lead Programmer. Pete had been working on a different GameCube game and came free as we were starting, so it made sense for someone with experience with the machine to join the team. The systems programmer Dave, is probably now the longest serving Superman programmer, having been on the game since the PS2 version started concepting, just over 3 years ago. We’re not sure if it’s had a positive effect on him or not. 🙂 Dom, the Lead Artist, had previously worked on Shadow of Apokolips as a Level Designer too, with Matt reprising as the So