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When using the ender to texture feature in 3ds max the textures look fine. Why isn the texture visible in rtre?

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When using the
ender to texture feature in 3ds max the textures look fine. Why isn the texture visible in rtre?

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When baking the texture onto a model, it is essential you use ‘map channel 1’. In addition, rather than using the shell material directly – drag the shell material to another slot to create a new material. You should then re-apply the new material to your model and re-assign rtre lighting.

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