When should I use the 3dsCmd plugin to render Max jobs instead of the original?
This plugin should only be used when a particular feature doesn’t work with the original plugin. For example, there was a time when using the 3dsCmd plugin was the only way to render scenes that made use of Vray’s Frame Buffer features. This issue has since been fixed in versions 2.0 and later. Note that the 3dsCmd plugin has less features in the submission dialog, and the error handling isn’t as robust. In addition, using 3dsCmd causes Max to take extra time to start up, so renders might take a little extra time to complete.
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