When I load my animated shape in the game, I see an extra version of the mesh in addition to the animated one. What is happening?
This double mesh (or ghosted mesh) is caused when a mesh that is smooth skinned to a skeleton is embedded in the shape hierarchy. When a shape is exported, the exporter automatically finds all meshes that are skinned to joints in the shape hierachy and exports them accordingly. It is not necessary to embed the skinned mesh in the hierarchy. The solution to this is to unparent the skinned mesh and place it at the scene root level.
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- When I load my animated shape in the game, I see an extra version of the mesh in addition to the animated one. What is happening?