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When did PDI start working on Antz?

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When did PDI start working on Antz?

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I think you worked on layout for that film, at least, according to your listing on the Internet Movie Database (IMDb.com) SIXKILLER: I started working on Antz in April of 96. At the time Toy Story was the only computer animated feature film that had come out, and that’s actually when we formed our partnership with DreamWorks, where we were actually contracted to produce Antz, and they were going to market and distribute it. I think at the time, Marvin the Martian was the biggest show we’d ever done, as far as the number of shots goes, and that project was actually split up among a number of studios. We’d only handled a number of shots, and here we are starting on Antz trying to figure out how to handle a movie that’s 80 minutes and is over 1300 shots. It was a lot of learning our workflow and process. I had spent close to a year working on that and some other projects, and I was fortunate enough to be included on the pipeline development team to help define how we make movies and how w

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