When and how did the whole “Prince of Persia – The Sands of Time” project start within Ubi Soft?
We began the conception phase at Ubi Soft’s Montreal studio in May 2001, but things really got rolling when Jordan Mechner watched our first mock-up a couple of months later. It was an amazing experience – Jordan was absolutely blown away, and the core team has been moving full steam ahead since then. Once the conception phase was completed, and we had several conceptual AVIs illustrating how the Prince could move and interact with his environment, we began the technical engine study phase. After selecting the right engine, we began training the core team on the technology – and pre-production began. So there have been a number of ‘beginnings’ as the project has evolved. How many people were involved in the initial stages of the project? What were their specific roles? From May to September, seven people were involved. They were: Two game designers: Defined the main concept, helped build prototypes in real time with the technical team One animator: Built the major moves, gave life to t