Whats up with the seemingly random text messages in the dungeons?
Think of the messages you get as the words of the DM, and pay attention! When one of the Guardsmen mumbles, “The Captain shall not be slain while the Guardsmen still walk,” for example you learn several things; • There is a Captain • You’ll probably have to slay him • You’ll probably need to kill the Guardsmen firstFlavor text can be clues to hidden objectives for bonus experience, or even hidden areas of the dungeon with chests full of treasure!