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Whats the timeframe for the release of Morpheme 2.0?

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Whats the timeframe for the release of Morpheme 2.0?

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Torsten Reil: We’re looking to ship in August of this year. Morpheme 2.0 will have a host of other features, but the big thing we’re announcing is that it’s going to be integrated with PhysX. It seems that not all people understand that PhysX [which Nvidia [recently acquired with parent company Ageia] is totally separate from the PhysX hardware — that it’s usable the same way that Havok is. TR: That’s a really good point, because that’s something that’s really important to us. Obviously, our bread and butter is console and PC. It’s not just one platform or the other, so we have to support all of them. What we’ve been really impressed with over the last few months from Nvidia is the investment that they’ve made into cross-platform support and cross-platform optimization, rather than just focusing on one. So I think we’ve actually seen significant input performance across the range. If you wanted a product that’s useful, especially for console development, right now the two biggest inst

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