Whats the point of the Sweet Tooth on-foot scenarios in the new Twisted Metal?
Twisted Metal is all about vehicles… Jaffe: That was originally part of [canceled game] Twisted Metal Black 2… Campbell: Twisted Metal Black 2 was supposed to have a full mission mode for single-player. Some of this carried over from the work we started there. Now it’s been folded into presenting the extra features on the game…. Jaffe: …It’s like a museum piece, or Valve’s director’s commentary in The Orange Box. You walk around as Sweet Tooth and find design docs, concept art, and assets dating back to 1993. If you’re a Twisted Metal fan, you’ll get a good look at the design process. I’m a series fan, but I still think Twisted Metal 2 was the best (with Black being a close second). Agree or disagree? Jaffe: Everybody says that. Head On is tuned more like Twisted Metal 2 was, with some Black influences. If you look at the lost levels we included for Head On, we removed powerups, simplified level layouts, slowed down missiles and weapons. For Head-On, we tried to make it more li